HEXALT

Rules

Operating instructions for the table: Chernobyl-manual style sheet covering win/lose, setup, turns, reactors, ocean, and combat.

HEXALTInstruction Manual

Rules
Pieces
  • Player x6
  • Boat
  • Ocean
  • Terrain
  • Reactor
  • Uranium
  • Protection dome
  • Critical marble
Place your 6 player marbles on your coaster and your critical marble under your protection dome.

Place your 6 player marbles on your coaster and your critical marble under your protection dome.

Every player places their boat and player on one of the six corners of the ocean.

Every player places their boat and player on one of the six corners of the ocean.

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The youngest player starts, then play passes to their left. On your turn, roll the 6-sided die and move that many tiles.

The youngest player starts, then play passes to their left. On your turn, roll the 6-sided die and move that many tiles.

On your turn you can move and/or build (place terrain). Terrain can stack up to 3 tiles high.

On your turn you can move and/or build (place terrain). Terrain can stack up to 3 tiles high.

Always leave a ring of at least one free ocean tile around the playable area.

Always leave a ring of at least one free ocean tile around the playable area.

You can jump in or out of your boat anytime if it is on your tile. That ends your turn.

You can jump in or out of your boat anytime if it is on your tile. That ends your turn.

When all terrain tiles are placed, each player places their reactor under themselves.

When all terrain tiles are placed, each player places their reactor under themselves.

If you roll a 6 while playing from your reactor, uranium appears on top. Step on it to pick it up. Ending your turn on that tile is an overheat: you lose 1 player marble.

If you roll a 6 while playing from your reactor, uranium appears on top. Step on it to pick it up. Ending your turn on that tile is an overheat: you lose 1 player marble.

Each uranium collected fills an empty seat on your coaster.

Each uranium collected fills an empty seat on your coaster.

When you have 6 uranium, swap your player marble for your critical marble and reset your count to 0. Your critical marble becomes your player marble.

When you have 6 uranium, swap your player marble for your critical marble and reset your count to 0. Your critical marble becomes your player marble.

From your reactor, you can dunk another player or take a tile, not both.

From your reactor, you can dunk another player or take a tile, not both.

A dunk on another player with your critical marble makes them lose 1 player marble. They respawn on their own reactor.

A dunk on another player with your critical marble makes them lose 1 player marble. They respawn on their own reactor.

If you fall in the ocean, you respawn immediately on your reactor, skip your next turn, and lose 1 player marble.

If you fall in the ocean, you respawn immediately on your reactor, skip your next turn, and lose 1 player marble.

You can buy a protection dome for 1 uranium. On the turn you use it, you are invincible but cannot move.

You can buy a protection dome for 1 uranium. On the turn you use it, you are invincible but cannot move.

A player with no marbles is eliminated. The last player alive wins.

A player with no marbles is eliminated. The last player alive wins.